In 2026, I can finally say it without sounding like a fortune teller with a busted crystal ball: Zenless Zone Zero is not 'soon' anymore. It is here, it is loud, and it has already chewed through more of my free time than a cyberpunk vacuum cleaner with a grudge. I still remember watching The Game Awards trailer back when 2024 felt like a distant space station. That trailer hit like a vending machine that dispenses only adrenaline and cat ears. Hoyoverse promised a 2024 release on PC and mobile, and the internet promptly lost its collective mind. A console version was not announced at the time, though Hoyoverse's last two games had landed on PlayStation, so we all did the math with varying degrees of confidence.

Now, in 2026, ZZZ has settled into its weird, wonderful groove. It is a cyberpunk action game that somehow feels like a Saturday morning cartoon and a midnight anime binge had a beautiful, slightly illegal baby. The factions are still the main attraction for me. The trailer showed off a bunch of them, and I immediately started assigning them to my personality like a horoscope I actually care about.
| Faction vibe | What I remember from the trailer | My 2026 take |
|---|---|---|
| Maids | Elegant, deadly, probably dusts villains | Still terrifying in a good way |
| Giant bear in a suit | Yes, an actual bear, formalwear included | The bear is the real MVP |
| Gentle House | Cat girl, cozy chaos | I would die for her |
| Everyone else | A ton of named characters | Hoyoverse loves giving me gacha homework |
Not every character was confirmed playable, but most named characters in Hoyoverse games eventually become playable, so I started saving resources like a dragon hoarding expired coupons.

The combat in the trailer looked like one-on-one fighting against a large enemy. In practice, it is more like a Dark Souls game that someone wrapped in bubble wrap, fed an espresso, and taught to dance. It is not as punishing as Souls, but it has that same crunchy dodge-and-punish rhythm. I have died more times than I care to admit, and I have enjoyed most of them. The roguelike elements are the other hook. You progress through a series of small rooms, which is basically Hades if Hades were a cyberpunk apartment tour run by a hyperactive real estate agent. I mean that as a compliment.

Back in 2023, the trailer said 'soon.' In 2026, I can confirm 'soon' meant 2024, and the game has been living rent-free in my phone ever since. The PC and mobile launch was the headline then. Console was a question mark. Now, I mostly play on PS5 when I want to feel like a couch potato with delusions of grandeur. The roster has grown, the story has gotten weirder, and the combat has only gotten more stylish. I still check tier lists like they are weather forecasts for my gacha luck.
Would I recommend ZZZ in 2026? If you like stylish action, roguelike structure, and factions that look like they were designed by a committee of sleep-deprived anime fans, absolutely. If you hate gacha, maybe run. The game is a lot, and 'a lot' is both its superpower and its curse. It is like a buffet where every dish is dessert and also somehow a boss fight.

Final thought: ZZZ started as a trailer with a bunch of maids, a bear, and a cat girl. Now it is a whole ecosystem. I am not saying it is the best game ever made. I am just saying I have spent more time optimizing my team than I have optimizing my sleep schedule. And in 2026, that feels like the most cyberpunk thing I do all day. That is not a complaint. It is a lifestyle.
Comments